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Available for select projects

We shape.We build.We ship.

A digital product studio combining design and engineering to create products from idea to launch.

Capabilities

From idea to launch.

  1. Shape

    Define the problem and design the experience.

  2. Build

    Engineer the product.

  3. Ship

    Launch, operate, and improve it.

01

Define

Before anything gets built, we agree on what it is and why it matters.

  • Product Strategy
  • Requirements
  • UX Research
  • User Flows
  • Information Architecture
  • Technical Planning
  • Product Roadmaps
  • Rapid Prototyping
02

Design

Interfaces and systems designed to be built, not decorated.

  • UI/UX
  • Product Design
  • Web Design
  • Wireframing
  • Design Systems
  • Prototypes
  • Responsive Design
  • Interaction Design
  • Micro-interactions
03

Build

Working software, architected to be maintained by people who are not us.

  • Frontend
  • Backend
  • Full-Stack Applications
  • APIs
  • Integrations
  • Authentication
  • Databases
  • Software Architecture
  • Testing
  • Performance
04

Ship

Launched, monitored and improved — not handed over and forgotten.

  • Cloud
  • Deployment
  • CI/CD
  • DevOps
  • Hosting
  • Monitoring
  • Optimization
  • Maintenance
  • Scaling

Why ShapeShip

Less handoff.
More momentum.

Product thinking, design and engineering stay in one conversation from the first idea through to launch — and you have that conversation directly with the people doing the work.

ShapeShip
Small-team focus with end-to-end product capability.
Solo freelancer
Focused expertise, usually in one primary discipline.
Traditional agency
More capacity, and more layers around it.
  • Who you work with

    ShapeShip
    Directly with the people doing the work
    Solo freelancer
    One specialist
    Traditional agency
    Often several roles, or a layer in between
  • Design and development

    ShapeShip
    Built together from the start
    Solo freelancer
    Usually strongest in one primary discipline
    Traditional agency
    Often handled by separate teams
  • Product continuity

    ShapeShip
    The same core team from start to finish
    Solo freelancer
    Depends on availability and scope
    Traditional agency
    The team can vary by phase
  • Where we can join

    ShapeShip
    At the idea, the design, the build or the scale
    Solo freelancer
    Depends on the individual skill set
    Traditional agency
    Usually follows a broader service structure
  • Launch support

    ShapeShip
    Deployment is part of the build
    Solo freelancer
    Depends on expertise
    Traditional agency
    Usually available
  • Best fit

    ShapeShip
    Teams who want one partner for the whole product
    Solo freelancer
    Focused, specialist pieces of work
    Traditional agency
    Larger programmes needing more team capacity

The studio

Two minds.
One product team.

Two disciplines that usually sit in different rooms, in one small studio — so the thinking behind a product and the building of it never get handed off.

Engineering

Bilal

Full-stack developer

The engineering half of the studio. Takes a design and makes it real — Next.js and React in the browser, Node.js and .NET behind them, SQL underneath, and the containers and cloud it all runs on. A Computer Science graduate, and the reason a project reaches a live domain rather than stopping at a prototype.

  • Full-stack development
  • Next.js
  • Cloud and deployment

Computer Science graduate

Design

Salma

UI/UX designer

The design half of the studio. Works out what a product should be before deciding what it should look like — research, structure and user flows first, then the interface itself in Figma. A Computer Science graduate, which is why designs arrive already knowing what it will take to build them.

  • UI/UX design
  • User flows
  • Interface design

Computer Science graduate

Better together.

How we work

No black box.
No big reveals.

You see the work while it is still rough. Nothing is saved up for a presentation, because a surprise at the end is usually a problem that was avoidable at the start.

01

Start with the problem

Before scope, before screens: what is actually broken, who it affects, and what would count as fixed.

02

Make it real early

A rough working thing beats a polished document. We would rather show you something clickable in week one than a deck.

03

Build in the open

Progress is visible as it happens — working builds, honest status, and the trade-offs behind each decision.

04

Ship. Learn. Improve.

Launch is the point at which you start finding out. We plan for what happens after it, not just up to it.

  1. Discover
  2. Define
  3. Design
  4. Build
  5. Ship

Technology

Tools change.
Good engineering doesn’t.

What matters is that the thing is architected to be understood, tested and changed by whoever comes next. The list below is how we happen to do that today.

Design
  • Figma
Frontend
  • Next.js
  • React
  • TypeScript
Backend
  • Node.js
  • .NET
Data
  • SQL
Cloud
  • AWS
  • Docker

Have an idea?
Let’s make it real.

Tell us where you are — an idea, a set of designs, or a product already live — and we will tell you what we would do next.